SS STARSECTORPersean command database
ARCHIVE NODE

Weapons

Ballistic, energy, missile, PD, beam, strike and torpedo weapon references.

Ballistic WeaponsBallistics excel at pressure, armor cracking and efficient sustained fire.Kinetic // High explosiveEnergy WeaponsEnergy weapons offer flexible damage packages at the cost of flux pressure.Pulse lasers // BeamsMissile WeaponsMissiles create burst windows that must be timed, protected and followed up.Harpoons // SabotsPoint Defense WeaponsPoint defense decides whether missiles and fighters become damage or background noise.PD lasers // FlakBeam WeaponsBeams create constant pressure, control and finishing power against overloaded targets.Tactical lasers // HILBest Weapons in StarsectorWeapon tiering depends on mount size, range, flux, target armor and fleet doctrine.Needlers // Heavy maulers