SS
STARSECTOR
Persean command database
Ships
Weapons
Factions
Colonies
Fleet Building
Combat
Exploration
Mods
NAV
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
ARCHIVE NODE
Weapons
Ballistic, energy, missile, PD, beam, strike and torpedo weapon references.
Ballistic Weapons
Ballistics excel at pressure, armor cracking and efficient sustained fire.
Kinetic // High explosive
Energy Weapons
Energy weapons offer flexible damage packages at the cost of flux pressure.
Pulse lasers // Beams
Missile Weapons
Missiles create burst windows that must be timed, protected and followed up.
Harpoons // Sabots
Point Defense Weapons
Point defense decides whether missiles and fighters become damage or background noise.
PD lasers // Flak
Beam Weapons
Beams create constant pressure, control and finishing power against overloaded targets.
Tactical lasers // HIL
Best Weapons in Starsector
Weapon tiering depends on mount size, range, flux, target armor and fleet doctrine.
Needlers // Heavy maulers