SS
STARSECTOR
Persean command database
Ships
Weapons
Factions
Colonies
Fleet Building
Combat
Exploration
Mods
NAV
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
ARCHIVE NODE
Beginner Guides
Starting guide, money routes, first fleet, fuel, supplies and early survival.
Beginner Survival Guide
A starting captain needs supplies, fuel, salvage discipline and a fleet that can disengage before it needs heroics.
Early route // Transponder discipline
How to Make Credits Fast
Reliable credits come from low-risk contracts before you bet the fleet on bounty heroics.
Survey missions // Delivery contracts
Best Starting Ships
The best starting ships are forgiving, cheap to maintain and strong enough to teach combat without bankrupting you.
Wolf // Hammerhead
Supply & Fuel Basics
Logistics kill fleets more quietly than combat.
Fuel range // Supply drain
Exploration Basics
Exploration is profitable when you plan range, sensor profile and cargo space before jumping out.
Surveying // Ruins