SS STARSECTORPersean command database
ARCHIVE NODE

Combat

Flux, shields, armor, EMP, missiles, fighters, carrier warfare and battle positioning.

Flux ManagementFlux is the combat economy: ships die when they spend it badly.Soft flux // Hard fluxShield MechanicsShield arcs, efficiency and upkeep decide how long a ship can stay in the line.Shield arc // EfficiencyArmor MechanicsArmor rewards angled pressure, high-explosive follow-up and patience.Armor grid // HE damageMissile SaturationMissiles win when PD is overloaded or pointed elsewhere.Sabots // HarpoonsFighter ControlFighter control is about timing, replacement rate and target pressure.Engage orders // RegroupBattle PositioningPositioning decides which fleet fights together and which dies in pieces.Capture points // Nav buoys