SS
STARSECTOR
Persean command database
Ships
Weapons
Factions
Colonies
Fleet Building
Combat
Exploration
Mods
NAV
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
ARCHIVE NODE
Combat
Flux, shields, armor, EMP, missiles, fighters, carrier warfare and battle positioning.
Flux Management
Flux is the combat economy: ships die when they spend it badly.
Soft flux // Hard flux
Shield Mechanics
Shield arcs, efficiency and upkeep decide how long a ship can stay in the line.
Shield arc // Efficiency
Armor Mechanics
Armor rewards angled pressure, high-explosive follow-up and patience.
Armor grid // HE damage
Missile Saturation
Missiles win when PD is overloaded or pointed elsewhere.
Sabots // Harpoons
Fighter Control
Fighter control is about timing, replacement rate and target pressure.
Engage orders // Regroup
Battle Positioning
Positioning decides which fleet fights together and which dies in pieces.
Capture points // Nav buoys