COMMS RELAY Synchronizing Sector Archive

Mounting command shell, intel rails and local database fragments.

SS STARSECTORPersean command database
ARCHIVE NODE

Combat

Flux, shields, armor, EMP, missiles, fighters, carrier warfare and battle positioning.

Flux ManagementFlux is the combat economy: ships die when they spend it badly.Soft flux // Hard fluxShield MechanicsShield arcs, efficiency and upkeep decide how long a ship can stay in the line.Shield arc // EfficiencyArmor MechanicsArmor rewards angled pressure, high-explosive follow-up and patience.Armor grid // HE damageMissile SaturationMissiles win when PD is overloaded or pointed elsewhere.Sabots // HarpoonsFighter ControlFighter control is about timing, replacement rate and target pressure.Engage orders // RegroupBattle PositioningPositioning decides which fleet fights together and which dies in pieces.Capture points // Nav buoys