Recovered Persean Sector database
STARSECTOR WIKI
Ships, factions, colonies, combat systems, fleet doctrine, exploration, mods and survival across the Persean Sector.
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Beginner GuidesStarting guide, money routes, first fleet, fuel, supplies and early survival.ShipsFrigates, destroyers, cruisers, capitals, carriers, phase ships and logistics hulls.WeaponsBallistic, energy, missile, PD, beam, strike and torpedo weapon references.FightersFighter wings, bomber wings, interceptors, carrier doctrine and replacement rate.HullmodsBuilt-in hullmods, combat hullmods, logistics hullmods and S-mod planning.Skills & OfficersPlayer skills, officer training, elite skills, personalities and AI officer builds.FactionsHegemony, Tri-Tachyon, Persean League, Sindrian Diktat, Luddics, pirates and Remnants.ColoniesColony setup, best worlds, hazard, industries, stability, defenses, AI cores and threats.ExplorationRuins, derelicts, research stations, warning beacons, probes, storms, salvaging and fuel.Fleet BuildingEarly, midgame, endgame, exploration, smuggling, carrier, phase and doctrine fleets.CombatFlux, shields, armor, EMP, missiles, fighters, carrier warfare and battle positioning.EconomyTrading, smuggling, bounties, commissions, black markets and credit routes.ModsNexerelin, Industrial Evolution, ship packs, faction mods, compatibility and load order.GuidesBeginner survival, money, colonies, flux warfare, officers and endgame optimization.
BEGINNER COMMAND CENTERBest Ships in StarsectorThe best ship is the one your doctrine, officers and logistics can support.Colony Setup GuideA good colony starts with the right world, enough capital and a threat plan.Best Mods for StarsectorThe best mods expand the sector without breaking the campaign you meant to play.How to Make Credits FastReliable credits come from low-risk contracts before you bet the fleet on bounty heroics.Flux ManagementFlux is the combat economy: ships die when they spend it badly.Beginner Survival GuideA starting captain needs supplies, fuel, salvage discipline and a fleet that can disengage before it needs heroics.
FACTION SHOWCASEHegemonyLow-tech ships / Heavy armor / AI inspectionsTri-TachyonHigh-tech ships / Energy weapons / Phase shipsPersean LeagueMidline ships / Trade / League worldsSindrian DiktatFuel production / Sindria / Lions GuardLuddic ChurchLow tech / Faith / Pilgrimage worldsLuddic PathPather cells / Raids / Low-tech shipsPiratesRaids / Black markets / Low-quality fleetsRemnantsWarning beacons / Automated ships / High danger