SS
STARSECTOR
Persean command database
Ships
Weapons
Factions
Colonies
Fleet Building
Combat
Exploration
Mods
NAV
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
ARCHIVE NODE
Maps & Sector
Core worlds, hyperspace, gates, Domain-era structures, resource worlds and hazards.
Core Worlds
The Core Worlds are markets, patrols, politics and opportunity compressed into known space.
Markets // Factions
Hyperspace
Hyperspace is travel, storms, sensor decisions and fuel math.
Storms // Terrain
Gates
Gates reshape campaign travel once the right story systems unlock.
Gate network // Story progress
Resource Worlds
Resource worlds decide whether colonies grow into empires or expensive flags.
Ore // Rare ore
Cryosleepers
Cryosleepers can transform nearby colony growth and strategic value.
Population growth // System planning