SS
STARSECTOR
Persean command database
Ships
Weapons
Factions
Colonies
Fleet Building
Combat
Exploration
Mods
NAV
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
ARCHIVE NODE
Fleet Building
Early, midgame, endgame, exploration, smuggling, carrier, phase and doctrine fleets.
Early Game Fleets
Early fleets should be cheap, fast and able to retreat from bad contracts.
Frigates // Destroyers
Mid Game Fleets
Midgame fleets need anchors, pursuit ships and logistics that keep pace.
Cruisers // Carriers
Endgame Fleets
Endgame fleets are built around doctrine, officer quality and DP-efficient anchors.
Capitals // Elite officers
Exploration Fleets
Exploration fleets need sensor control, range and cargo more than raw DP.
Fuel tankers // Freighters
Carrier Fleets
Carrier fleets work when fighters have a screen, not when decks are left alone to solve everything.
Deck count // Escort screen
Phase Fleets
Phase fleets demand timing, officer support and good target selection.
Phase ships // Peak time