COMMS RELAY Synchronizing Sector Archive

Mounting command shell, intel rails and local database fragments.

SS STARSECTORPersean command database
ARCHIVE NODE

Fleet Building

Early, midgame, endgame, exploration, smuggling, carrier, phase and doctrine fleets.

Early Game FleetsThe best early Starsector fleet is cheap, fast and flexible: enough combat power to beat pirates, enough logistics to finish jobs and enough speed to refuse bad fights.Fast burn // Cheap deploymentMid Game FleetsMidgame fleets need anchors, pursuit ships and logistics that keep pace.Cruisers // CarriersEndgame FleetsEndgame fleets are built around doctrine, officer quality and DP-efficient anchors.Capitals // Elite officersExploration FleetsExploration fleets need sensor control, range and cargo more than raw DP.Fuel tankers // FreightersCarrier FleetsCarrier fleets work when fighters have a screen, not when decks are left alone to solve everything.Deck count // Escort screenPhase FleetsPhase fleets demand timing, officer support and good target selection.Phase ships // Peak time