SS STARSECTORPersean command database

Early Game Fleets

Early fleets should be cheap, fast and able to retreat from bad contracts.

01Command Summary

Early fleets should be cheap, fast and able to retreat from bad contracts.

02Tactical Readout

Frigates
Destroyers
Tankers
Cargo
Low upkeep

03Operational Use

Use this entry as a campaign decision aid. Starsector rewards matching ship roles, officer behavior, logistics and risk level before the battle starts.

04Common Failure Modes

Overcommitting before flux advantage exists
Ignoring logistics costs
Taking fights without a retreat route
Building around a single trick the AI can disrupt
Letting reputation or colony threats drift unattended

05Veteran Notes

Compare the cost of a plan against the recovery cost if it fails. A good captain wins battles; a great one chooses which battles become profitable.