SS
STARSECTOR
Persean command database
Ships
Weapons
Factions
Colonies
Fleet Building
Combat
Exploration
Mods
NAV
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
COMMS RELAY ACTIVE // SENSOR NET UNSTABLE // HYPERSPACE STORM FRONT DETECTED // HOSTILE TRANSPONDER TRACE
ARCHIVE NODE
Guides
Beginner survival, money, colonies, flux warfare, officers and endgame optimization.
Colony Guide
Colonies become profitable when world choice, industries and defense mature together.
World selection // Industries
Flux Warfare
Flux warfare is the art of making the enemy spend badly before you commit.
Pressure // Venting windows
Fleet Doctrine Theory
Doctrine is how ships, officers, weapons and logistics agree with each other.
Low tech // Midline
AI Manipulation
The combat AI is predictable enough to support plans and dangerous enough to punish lazy ones.
Range control // Officer personality
Min-Maxing Officers
Min-maxed officers make specific hulls behave like doctrine pieces instead of stat blocks.
Elite skills // Personality
Best Ship Tier List
Ship tier lists only matter when they explain fleet role and support requirements.
DP value // Officer scaling