SS STARSECTORPersean command database
ARCHIVE NODE

Ships

Frigates, destroyers, cruisers, capitals, carriers, phase ships and logistics hulls.

FrigatesFrigates win through speed, pressure, capture points and cheap deployment.Harassers // Point captureDestroyersDestroyers are the first true line ships, but they punish overextension.Hammerhead // SunderCruisersCruisers decide many midgame fights by combining staying power with specialized roles.Eagle // DominatorCapital ShipsCapital ships are fleet centerpieces, not automatic victories.Onslaught // ParagonPhase ShipsPhase ships trade normal durability for timing, burst and positional abuse.Afflictor // HarbingerCarriersCarriers project pressure through fighters, replacement rate and battle tempo.Condor // MoraLogistics ShipsLogistics ships are the reason combat ships reach the battlefield.Tankers // FreightersBest Ships in StarsectorThe best ship is the one your doctrine, officers and logistics can support.DP efficiency // Officer fit