AI Manipulation
The combat AI is predictable enough to support plans and dangerous enough to punish lazy ones.
01Command Summary
The combat AI is predictable enough to support plans and dangerous enough to punish lazy ones.
02Tactical Readout
Range control
Officer personality
Orders
Threat zones
Retreat logic
03Operational Use
Use this entry as a campaign decision aid. Starsector rewards matching ship roles, officer behavior, logistics and risk level before the battle starts.
04Common Failure Modes
Overcommitting before flux advantage exists
Ignoring logistics costs
Taking fights without a retreat route
Building around a single trick the AI can disrupt
Letting reputation or colony threats drift unattended
05Veteran Notes
Compare the cost of a plan against the recovery cost if it fails. A good captain wins battles; a great one chooses which battles become profitable.