Energy Weapons
Energy weapons offer flexible damage packages at the cost of flux pressure.
01Command Summary
Energy weapons offer flexible damage packages at the cost of flux pressure.
02Tactical Readout
Pulse lasers
Beams
High tech
Flux load
Shield pressure
03Operational Use
Use this entry as a campaign decision aid. Starsector rewards matching ship roles, officer behavior, logistics and risk level before the battle starts.
04Common Failure Modes
Overcommitting before flux advantage exists
Ignoring logistics costs
Taking fights without a retreat route
Building around a single trick the AI can disrupt
Letting reputation or colony threats drift unattended
05Veteran Notes
Compare the cost of a plan against the recovery cost if it fails. A good captain wins battles; a great one chooses which battles become profitable.