Beam Weapons
Beams create constant pressure, control and finishing power against overloaded targets.
01Command Summary
Beams create constant pressure, control and finishing power against overloaded targets.
02Tactical Readout
Tactical lasers
HIL
Range
Soft flux
Target pressure
03Operational Use
Use this entry as a campaign decision aid. Starsector rewards matching ship roles, officer behavior, logistics and risk level before the battle starts.
04Common Failure Modes
Overcommitting before flux advantage exists
Ignoring logistics costs
Taking fights without a retreat route
Building around a single trick the AI can disrupt
Letting reputation or colony threats drift unattended
05Veteran Notes
Compare the cost of a plan against the recovery cost if it fails. A good captain wins battles; a great one chooses which battles become profitable.